Weapon Damage Chart: (HP/AP)SMGs/MGs:------
BODY: Hp: 33% / Ap: 66% ||
HEAD: Hp: 50% / Ap: 50%
Rifles:------
BODY: Hp: 42% / Ap: 57% ||
HEAD: Hp: 85% / Ap: 15%
Pistols:------
BODY: Hp: 50% / Ap: 50% ||
HEAD: Hp: 73% / Ap: 26%
Revolvers:------
BODY: Hp: 72% / Ap: 27% ||
HEAD: Hp: 91% / Ap: 9%
Shotguns:------
BODY: Hp: 25% / Ap: 75% ||
HEAD: HP: 40% / Ap: 60%
Explosives:------
BODY: Hp: 40% / Ap: 60% ||
HEAD: N/A
Sword:------
BODY: Hp: 65% / Ap: 35% ||
HEAD: N/A
Kodachi:------
BODY: Hp: 61% / Ap: 39% ||
HEAD: N/A
Dagger:------
BODY: Hp: 77% / Ap: 23% ||
HEAD: N/A
But where do you have to aim to get a headshot? Well the head obviously, or… is it?
Take this fine looking Fella! (me at level 18) the boxes indicate the
games "hit boxes" bullets landing in head, have "headshot" quality, and
bullets landing anywhere else, have body shot qualities…
Of course all bets are off once AP (the blue bar) is empty. then 100%
of the damage goes to hp when shot in the body, and 100% of the damage
goes to hp when shot in the head and no AP is left.
Using that formula, say a gun does 14 damage (dual SMG's for instance), then :
**** WARNING COMPLEX MATH STUFF ****
Body shot = 66% to AP 34% to HP = - 9AP / - 5HP
Headshot = 50% to AP 50% to HP = - 7AP / -7 HP
AP eaters: Shotguns, Machineguns, SMG's, Rifles, Pistols, Explosives
HP eaters Rockets, Grenades, Revovlers, Swords, Kodachi, Daggers
The basic premise behind e-style is to chew up AP with an automatic and
switch to shotty or revolver for the kill. It works really well =P
Source:GzF